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Visual studio code unity debugger extension
Visual studio code unity debugger extension













  1. VISUAL STUDIO CODE UNITY DEBUGGER EXTENSION HOW TO
  2. VISUAL STUDIO CODE UNITY DEBUGGER EXTENSION INSTALL
  3. VISUAL STUDIO CODE UNITY DEBUGGER EXTENSION MODS

Note: VS Code uses a more recent version of Mono than that included with Unity.

VISUAL STUDIO CODE UNITY DEBUGGER EXTENSION HOW TO

Read on to find out how to configure Unity and your project to get the best possible experience. In the screen below you can see code colorization, bracket matching, IntelliSense, CodeLens and that's just the start. All of the C# features are supported and more. Visual Studio Code can be a great companion to Unity for editing and debugging C# files.

visual studio code unity debugger extension

VISUAL STUDIO CODE UNITY DEBUGGER EXTENSION INSTALL

If you are using the preview C# extension, please uninstall it and install the Legacy C# Support extension. Once I fixed that bug, everything sprang to life.Important: The Unity plug-in requires an earlier version of the OmniSharp C# extension. Turns out that something in Unity or CS loads all modules TWICE and a bug in unity prevented from finding any symbols in the second copy of the modules. Both could attach but breakpoints would never be hit. For Visual Studio, I used the Unity tools for Visual studio. For VS Code, the community mono debugger works fine. I got all of that working, and then could attach debuggers to it. I then went about re-putting all the debug code back in that Unity removed (by comparing with the main mono source code). Proved I could then replace mono.dll (lives under C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Mono) with my own built one and CS would run. So, I got the source for mono from Unity-5.6 and got it building. Firstly, the mono that ships with CS doesn't support debugging of any sort (The code has actually been removed by Unity). You'll need to kill/restart Steam for it to take effect. To disable debugging, rename or remove the environment variable. Open debugger (VS 2017 with your mod's code loaded, Debug->Attach Unity Debugger->Input IP->127.0.0.1:56000) (For VS Code, see launch.json below).Make sure steam is NOT running (open task manager and kill it if you need to).

visual studio code unity debugger extension

  • Add Variable named "MONO_DEBUGGER_AGENT", value "transport=dt_socket,address=127.0.0.1:56000,defer=y".
  • Edit your system environment variables (Right click This PC/My computer->Properties->Advanced System Settings->Environment Variables->User Variables->New.
  • Put the downloaded mono.dll in that directory.
  • Rename your original mono.dll (in C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Mono).
  • Yes, I could have malicious code in there, so if you don't want to trust me, you can rebuild from source )
  • Download mono.dll from (This is the version I built.
  • For VS Code (free from ) add C# and Mono Debug from the extensions in the marketplace.
  • For Visual Studio 2017 (Free from in the installer, (or Tools->Get Tools and features), under Workloads, Mobile & Gaming, check the "Game development with Unity".
  • This is not the place for those and they will be removed.

    visual studio code unity debugger extension

    Please do not ask questions that are already answered in the FAQ.

    VISUAL STUDIO CODE UNITY DEBUGGER EXTENSION MODS

    This includes asking for help installing mods if you have a pirated copy of the game. If you notice a bug or something I forgot to update, please don't hesitate to let me know on twitter :) Welcome to CitiesSkylinesModdingĪ place for creators to discuss projects, reveal their projects and seek advice for modding Cities: Skylines Rules This is u/Elektrix_Or_GTard speaking, how'dya-do! I'm currently in the process of updating the old reddit styling. Cities: Skylines Steam Workshop Hello Old Redditors!















    Visual studio code unity debugger extension